Let's Fire Up Unity
By Michael Priest © 2016
Image # 1 Photo of the start up screen.
Your Start Up Screen Will Look Different
Your start up screen will look a little different then mine does above but it is similar just made your way to new tab on the top right of your first launch of Unity and then in the center of the page click New Project and and it should bring you to this screen. Now we are ready to get this thing started and get to the bells and whistles of Unity Game Engine.
Creating Your Very First Project
- Default Name The Default name under Project Name is ( New Unity Project ) you can change this name to whatever you would like to name your Project in the box, for the sack of this Project just name it Practice 001.
- Location Unity will create a default location for you to save your project but you can always change this location you can do this in two ways you could type in the path to a file that you would like to save it to or you can click on the three little blue dots to the right and select a location that you would like to save your projects to.
- 3D or 2D That Is The Question - Now Unity once again by default will chooses 3D as the Project type so for the purposes of this Tutorial we will leave it there for now. You will be able to change this at any time in the Unity Program.
- How To Switch From 2D to 3D In Unity - Now Switching between 2D and 3D Modes is relatively easy.
- Go to and click the edit on the top left hand corner of the Unity program.
o change modes between 2D or 3D mode:
- Bring up to the Editor Settings Inspector, via the Edit>Project Settings>Editor menu.
- Then set Default Behavior Mode to either 2D or 3D.
Image # 2 Photo of Project Setting from 2D to 3D.
- Asset Packages - Now you will also see a button for selecting you asset packages, Asset Packages are all the things that you can use in creating your new world that have already been made for you or things that you have created outside of Unity such as Music Files, Sounds and such as well as Fonts and 3D Models made in 3D Modeling Programs. For Tutorials on creating 3D Models in 3ds Max Please see my Tutorials on 3ds Max Here
- How To Import Assets Into Unity - When you create a new Project in Unity it will set up a file system for that project, this is were you will save all of your Assets that you import or save to your files system for the project you are working on. You will need to navigate to where you saved your Project to your Asset Folder as in the example below were I saved My New Unity Project, yours will be different so again follow the the path to were you saved your project this is were you will find your Project File Structure.
Image #3 Photo of the Path to File Structure on Computer.
- The Project Window - Now after you have saved whatever Assets you saved to you Assets Folder you can return to Unity and at the bottom left hand side of Unity you will see the Project Window where you will be able to select you Asset Files as shown in the Image below.
Image #4 Image of the File System within Unity.
- Inside The Project Window - Inside the Project Window is were you will find all of the Assets that you have saved to your files if you click on any one of them they will show up in the Window to the right showing you all of the Assets in the Folder. You are also able to drag Assets from you Computer right into your Assets Folder right in Unity as well. Important Note - The Files in Unity represent the files on your Computer so if you delete a file in Unity it will also remove it from your Computer so be very careful when deleting your files.
Image #5 - Photo of the Project Window.
In the next Tutorial we will be covering some of the different kinds of Assets there are.
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